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  • PvP System: Capture the Flag 5 5 1
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     PvP System: Capture the Flag

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    Aikuza
    Colossus Moderator


    Posts: 105
    Join date: 2010-10-30

    PostSubject: PvP System: Capture the Flag   Fri Nov 26, 2010 5:19 pm

    Keep in mind that this is a prototype PvP system that is implemented in Korea. This is just information about the system so you have somewhat of an understanding of what their goals are for PvP.
    sunny


    Capture the Flowerpot

    Dont let your pot get stolen!

    Rules and Goals
    There are two teams, Red and Blue. Each team has a different starting point on the map as well as a different placement of the Flowerpot(Flag). To score, you have to grab the oppenents Flowerpot and bring it to your own Flowerpot. Scoring the most within the time limit will allow your team to win the game.


    Balancing
    All stats, equipment and weapons will be set according to the PvP System. As an example, all skills and effects will be set according to the type of PvP. Sub-weapons and potions are placed in treasure chests around the map for players to find.


    Rewards
    You will recieve Piglet Tokens (Token of Enjoyment) for every match. Winners and losers will recieve tokens.


    Future Content and Progression
    The future content will include more balancing systems, more rewards and more diverse PvP modes and maps. There will be a guild ranking PvP system to allow competition between guilds. This is only a start, more creative updates will come into play as they are going to try to "go the extra mile and surprise and amaze our players."

    (Item Box that gave equipment.)



    Keep in mind that this is a prototype version. This is just a peek into the testing of their PvP system and where they plan to go with it.



    Credit goes to Dice from VindictusHQ forums. (original post)

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    IGN Aikuza (Lann), Akizuki (Fiona)


    Last edited by Aikuza on Fri Nov 26, 2010 5:19 pm; edited 1 time in total (Reason for editing : captions;)
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    Xitch
    Skilled Mercenary


    Posts: 55
    Join date: 2010-11-06
    Age: 22
    Location: Canada

    PostSubject: Re: PvP System: Capture the Flag   Sat Nov 27, 2010 7:31 am

    Looks promising, here's a video of it.



    I can see it now, Lanns are going to be annoying as **** aha.
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    Aikuza
    Colossus Moderator


    Posts: 105
    Join date: 2010-10-30

    PostSubject: Re: PvP System: Capture the Flag   Sat Nov 27, 2010 1:11 pm

    Thanks for the video Xitch! Great visual info

    Doesnt look like that Fiona used her shield much at all though lol. Fiona has to be defensive in their fighting. In their case, the best offense is a good defense.

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    evanui
    Skilled Mercenary


    Posts: 57
    Join date: 2010-11-23

    PostSubject: Re: PvP System: Capture the Flag   Wed Dec 15, 2010 10:49 am

    i can imagine sprint smash being incredibly useful to throw out hitstun
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    Obsessive
    Vindictus Moderator


    Posts: 341
    Join date: 2010-10-08
    Age: 19
    Location: Harlingen Tx,

    PostSubject: Re: PvP System: Capture the Flag   Thu Dec 16, 2010 7:45 am

    Lanns might spam whatever skills they got to hell but remember the evies have projectile magic arrow and then Fionas can just block all that spells and junk so hell its going to be a friggin hell hole How fun >: D

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